Escape Misinformation in the Library
Helping young people to navigate today’s complex digital media landscape
ESC-MISINFO aims to strengthen young Europeans’ critical thinking skills to help them navigate today’s complex digital media landscape – combating misinformation and disinformation, with a special focus on climate change.
Through game-based learning activities and co-creative practices, ESC-MISINFO empowers public libraries to take on a new role in non-formal education and youth work, through a skills development programme and peer exchange.
The project brings together five partners from four countries with expertise in youth engagement, game-based learning, media literacy, and public library innovation.
Escape room-style games, participatory workshops, and peer learning initiatives will equip young people with the tools to critically assess digital content, question sources, and understand the impact of online narratives – especially those related to environmental issues.

Our partners
A multidisciplinary consortium with expertise in youth engagement, game-based learning, media literacy, and public library innovation.

Our activities
Across two years, we will deliver an exciting mix of local and European-level activities including escape rooms in Slovenia, Poland, and Belgium.

Our resources
Coming soon! A practical toolkit for public libraries with guidance for game-based learning and a framework for co-creating activities.
Latest news
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Two escape games on misinformation now available!
Euphorigen Investigation and ChronoShift: Reality Rewritten, two escape room games adapted to local contexts in Belgium, Poland and Slovenia, are now freely available for libraries and educators. -
Recording of the 3rd episode of the webinar series is now available
Why do we still doubt climate change despite the scientific consensus? Watch the recording of our third webinar on the techniques behind climate disinformation and the role libraries can play in countering it. -
Co-creating a game on climate change misinformation
A look behind the scenes at how our escape room game on climate change misinformation is being designed – with librarians, young people and partners involved at every stage.

